I play this almost every day. I usually run Nidalee but lately I picked up Garen and just roll my face over the keyboard and profit.
Some games the other players are all mature and respectful and everyone just has fun.
Others theres a bunch of whiners and a loudmouth who just blames everyone else for their 1-10-3 performance -.-
I'd love to get out of solo queue, on that note.
Speaking of Nidalee, my 5's just got DESTROYED by one last night. My buddies on my 5's team were experimenting with new characters, sure, but I have to admit I severely underestimated the potential of that champion. And good ol' Garen's spin to win. I tried him for a bit, but I felt like he was kind of boring to play.
I'm kinda happy that they finally got off their lazy fucking freeware asses and hired a decent artist or two to their design team. Jesus christ.
Still not enough to make me give a damn about it's warcraft-wannabe ass, though. I liked Heroes of Newerth more, but the community was a shithole so I never bought the game.
Here's hoping Valve's attempt at DOTA is better.
I'd hope they'd wait for a bit to hire people a freeware game. It's a very risky thing to start out with. Now that people are buying skins left and right though, I'm very impressed with some of the artwork they're pushing out. They're even going back and altering artwork that was sub-par. They're a well funded machine now, and they're always updating and cleaning up.
And Warcraft-wannabe? I played a lot-- I mean, A LOT-- of Warcraft 3. The gameplay and artistic differences are like night and day. There are no similarities except for the fact you right click to move, and there's an overhead view. As for graphics, people often mistake "cartoony" stylization as bad graphical design. It's actually very intelligent design, as it allows more players to enjoy the game that ordinarily would not. Heroes of Newerth looks like they couldn't commit to either "cartoon" or "realism" and is stuck somewhere in between. While their textures are indeed pretty, the animation is just grotesque, and that's an important graphical aspect to me. Despite this fault in design, HoN would require a stronger video card and processor in order to run it. LoL's favorable minimum requirements allow my friend from the stone age (and the best player on our pre-made) to enjoy some quality time with his friends, pwning n00bs.
Valve wouldn't be able to commit to it as solidly. Their games rarely have updates or balance changes. Don't get me wrong, I LOVE their games! But for something like LoL, HoN, or DotA, they need to do constant babysitting of the monster they've created unless they want to do it with a selection of 4 characters. Valve doesn't have a good track record for updating more than every two months. Just a something to consider.
Also something to consider, Blizzard has said they're going to make their own similar custom game for the Starcraft II engine. Blizzard's track record is a bit more healthy too, if you're looking for alternatives to LoL or DotA.