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Author Topic: Character Creation Guidelines  (Read 5387 times)

Offline Veldanya Venalla

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Character Creation Guidelines
« on: October 03, 2013, 08:26:36 PM »
Ok, so character creation for the most part is going to be pretty straightforward and self-explanatory.  The Westward Character sheet is available at http://wickednorthgames.com/game-resources/.  The starting points are listed at the bottom of the sheet but I am also posting them here.  All Attributes start with 1 die in each attribute (no cost) and you have 10d to freely split amongst your Attributes (if you evenly split them you will have 3 in each one).  You then get 7d to split amongst all your Skills.  All skills also utilize their parent Attribute when making "rolls" (i.e. to throw a punch you would use Str + Brawl). One dot in a skill represents actually training/experience with said skill and 6 dots would mean you are a master in that area.  What I would like for you to do is to pretty much provide (via the standard character creation post) a completed character sheet.  Certain parts will be ignored due to the medium we are playing this in (move, cinema points, chronicle are some.) Other parts will simply give a description of sorts detailing your character (low initiative would mean for some reason or another your character is generally not one to react very fast possibly).  I will be working on transferring some information from the Westward PDF to other topics to give you guys more information in regards to areas of Westward, the different groups etc. 
« Last Edit: January 03, 2014, 05:35:48 PM by Jharm »
Religion and greed, cause millions to bleed.

Offline Veldanya Venalla

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Example Character Submission
« Reply #1 on: October 03, 2013, 08:59:29 PM »
Vildayvin Devaron
(a.k.a. “Vil”)
Hit Points: 36 / 36
Initiative: 5d
Vitality: 3d
Dexterity: 5d Athletics 2d,
brawl 4d, dodge 4d, melee
3d, ranged 5d, riding 4d.
Strength: 3d Grapple 3d,
lift 2d, stamina 4d.
Persona: 2d Deception 4d,
empathy 3d, gambling 4d,
intimidation 3d, willpower 3d.
Intellect: 3d Law 5d, search 2d,
streetwise 2d, survival 3d.
Aptitude: 2d Communication
2d, first aid 2d, operate 2d.

Description
Vildayvin stands about 5' 8" tall, has a medium build, and is cleanshaven
with sharp, angular features. He generally wears a black
duster over black clothing with a black cowboy hat and a pair of
goggles to protect him against the harsh elements of the Badlands.
Not much is known, by common folk at least, about Vildayvin
before he became a Marshal. His parents were simple Doctors who
went out to settlements just beyond Fort Southridge and tried to
provide medical services to those in need. Sometimes they would
bring young Vil along if they were not headed anywhere really
dangerous. But one fateful day, while traveling to a settlement,
they saw what appeared to be a wounded man along the road in
the distance. Naturally, his parents could not leave someone in
such a state so they went to help, leaving Vildayvin back with the
transport. Upon reaching him they were ambushed by a group of
bandits who gunned them down in cold blood. Witnessing this,
Vildayvin fled and hid until the bandits took everything they could
and left. Upon returning and seeing both of his parent’s dead,
Vildayvin placed their bodies on the wagon and continued to the
settlement. The Settlers helped him bury his parents, but shortly
afterwards, he vanished. He was not heard from again until he had
grown into a man, when he was conscripted and became a Marshal.
Now his name is feared by many a Scav and Feral for the swift
and unforgiving justice that he brings to the Badlands. Upholding
a strong sense of honor and justice, Vildayvin believes there is
one way to handle criminals: with a bullet. He packs a deadly
pair of custom-made revolvers, which he refers to as his “Hand
Cannons.” Every man has his vices though. Vildayvin is a fan of
the cards and dice, especially those games involving chance.

“Hand Cannons” 2 Custom-Made Revolvers,  Ammo:8,
Large Hunting Knife, Pair of Binders& Key,
Set of tailored clothing including: Black duster jacket,
Black Cowboy Hat, and Goggles, Set of Gambling Dice.

Religion and greed, cause millions to bleed.