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Author Topic: FF: NH - Cities of Eorzea  (Read 5215 times)

Offline Daccio

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FF: NH - Cities of Eorzea
« on: April 13, 2014, 12:47:04 PM »
Eorzea-

Comprised of Aldenard, the westernmost of the Three Great Continents, and its surrounding islands, the realm of Eorzea has been the cradle of several unique civilizations throughout history.

Towering mountains dominate the north, their peaks forever lashed with icy winds; to the south, a bleak expanse of unforgiving desert holds sway.

Yet these inhospitable lands hold irresistible lure for man and monster alike, for wide and deep flow the currents of aether, and rich are the veins of power-infused crystal.

In this harsh though vibrant region, the people of Eorzea have carved out their histories—a cycle of prosperous Astral and disastrous Umbral eras.

The First Umbral Era brought an end to the age of the gods, and there have been six such eras of calamity since the First Astral Era ushered in the age of man.

Each of the Umbral catastrophes has, in turn, borne the characteristics of one of the six elements. With all the elements now represented, it was believed the current Astral era would last into eternity.

But in the seventh verse of the Divine Chronicles, Mezaya Thousand Eyes prophesied a less fortunate fate. The "senary sun," or Sixth Astral Era, would indeed end, and the "septenary moon," or Seventh Umbral Era, would cast its shadow upon the land.



Ul'Dah-

The bustling commercial hub of Ul'dah sits amid the desolate desert landscape of southern Aldenard. The city is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls are visible for miles in all directions, and serve as a stark deterrent to would-be besiegers.

Visitors from every corner of Eorzea come to Ul'dah to partake of the city's famed recreation, most notably the fighting arenas and gambling halls. Ul'dahn culture is known for its affluence, and the wealth of the nation comes in large part from its abundant mineral resources and prestigious clothcrafting industry.

Historically, it is the sultan who claims sovereignty over Ul'dah, but true power is wielded by the Syndicate, an elite group of six of the most influential and richest members of society. Though they might want to get rid of Her Majesty, she commands the Royalists, a group of extremely loyal fighters. The two factions have long been at war. Nald'thal is the patron deity of the city, and two great halls devoted to his two aspects can be found in the eastern and western sections of the city.



Limsa Lominsa-

On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.

Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral Merlwyb Bloefhiswyn. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.

To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging. Sahagin raid the coast periodically.

Limsa Lominsa prides itself on being Eorzea's foremost naval power. Not long ago it was ruled by pirates, but thanks to the current admiral's influence (a former pirate herself), it has become a respectable nation.



Gridania-

In the eastern reaches of the Aldenard landmass, home to vast, dense woodlands and coursing rivers, lies the forest nation of Gridania. It lies in the center of the Black Shroud. The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment.

The Gridanian emphasis on natural harmony has led to its preeminence among Eorzea's city-states in trades such as forestry, agriculture, carpentry, and leatherworking. Gridania is also home to The Order of the Twin Adder, one of the Grand Companies of Eorzea. The Wood Wailers, a militant band of polearm-wielding sentries are charged with the protection of Gridania.

The favored goddess of the citizenry is Nophica, the Matron, but great faith is also placed in the wisdom of the Seedseers — young oracles who guide the nation based on the will of the forest's elementals. Kan-E-Senna is the Elder Seedseer of Gridania.



Mor Dhona-

Mor Dhona is an inland region of Eorzea, and the site of the first aerial battle in recorded history — a conflict that took place above Silvertear Lake. In the Year 1562 of the Sixth Astral Era, five years after the invasion of Ala Mhigo, the Garlean Empire finally rose from apparent inactivity to resume its attack on Eorzea. A fleet of airships was deployed to Mor Dhona, led by the massive flagship Agrius.

As the imperial fleet advanced into the skies above Silvertear Lake, the largest inland body of water in Aldenard, it was met with a wholly unexpected sight. Midgardsormr, the dragon deity of the lake, had arisen, summoned by a hand unknown. And as if to answer the mighty wyrm's call, a host of dragons flew in from the northwestern reaches of Dravania and fell upon the Empire's forces. The air was filled with the deafening roars of cannons and dragonkin alike. Locked in a deadly embrace, the thunderous impact of Midgardsormr and the dreadnought Agrius tolled their mutual demise. Thus ended the Battle of Silvertear Skies.

Even now, the carcass of the immense wyrm lies entwined with the wreckage of the Agrius in the center of the lake, a towering monument to the ferocity of the conflict. Ever since that day, the lands of Eorzea have continued an inexorable fall into chaos...