Kari watches from her vantage point near Cameron as Gulgrim, Kitharsis, and Jorumn devastate the oncoming enemy. The powerful frost attack from Jorumn draws the majority of her attention. She draws power from it, and feeds some of her own energy back into it as well. This strengthens the spell and causes it to kill even more Chaos Marines before it dissipates. As that ritual draws to a close, Kari floats into the air. Water and energy begin to swirl around her in a typhoon, and she holds her staff high.
There is a bright flash from the end of the staff, and suddenly the water typhoon that surrounds the elemental lashes out at the companion's enemies. Huge tendrils of water rip through the crowd. They do nothing to the companions or Gulgrim's orks, but each one impacts every marine it finds like a tidal wave, sending Chaos soldiers flying and even crushing a few like flesh-filled tin cans.
While this is happening, a blue streak winds it's way through the crowd. Karyl has turned himself into pure electricity and is using the ice and water around him as a conduit to teleport himself around the chamber, electrocuting any enemies he passes along the way. Occasionally he stops and becomes solid long enough to wail on a marine or two with the business end of his guitar. Each strike hits with a lethal shockwave and a resounding wail from the misused musical instrument, and many more marines are either sent flying or find their bodies scrambled and reduced to a fine mist within their armor. Occasional cries of "YEAH BABY" and "COOL STORY, BRO" drift in from his location.
Cameron hears all of this, but also hears none of this. His heads-up display is busy calculating the number of enemies in the room. A large number, to be sure, but swiftly falling. Even at half strength, his strike team is solid. And these new allies are proving their worth ten-fold. Now it's time for him to contribute.
Cameron quickly picks out a pocket of enemies that are trying to regroup away from the companions. They look like they're going to try and make a rush on the center of the room. Cameron will have none of that. In an instant he is flying through the air, ripping right through one of Kari's water tendrils without slowing. His blades appear in his hands and flames gather around him as he approaches the group from above. At the last moment before impact he tucks himself into a spin, creating a whirling vortex of steel and fire that impacts the group of marines like a falling meteor. The ones that are not cut down instantly by the super-heated blades or scorched alive in their armor by the sheer heat of the unnatural fire are thrown back like sticks of kindling in a gale force wind. Cameron appears in the middle of the vortex, lashing out at the remaining marines. Those who try to attack him meet their ends as white-hot blades rip through their armor like butter. Those who fire from range or try to flee are cut down by Cameron's arm mounted storm bolters, which unleash a hail of Kraken-pattern Penetrator rounds. These tear through the power armor of the Traitor marines and then explode, bursting them like over-ripe fruit.
Even as the last of the Chaos assault is dealt with, a second wave arrives from the air. Terrible amplified shrieks are heard as a full legion of Chaos Raptors swoops in from the lofty girders that make up the ceiling of the chamber. They descend on the companions, attacking with chainswords, bolters, flamers, and rockets.
As the other companions take their attack to the charging marines and soulless mannequins, Garr darts unseen through the shadows around the edge of the mall. with a twist of his wrists, his two hidden short blades spring into his hands from under his coat, and he darts in and out of combat, dismembering mannequins and ripping through soft spots in the Marine's power armor. His attacks are not flashy. The other companions may not even notice him other than the odd flicker out of the corner of their eye. But his tactics are sound and his kill count swiftly and silently rises as he continues to circle in and out of the fray.
Mary, on the other hand, is perfectly content with screaming a battle cry and savagely charging the enemy head on. She swings her two-handed sword effortlessly, infusing it with warp energy so that it rips through anything foolish enough to come near her. The mannequins keep attacking, but their broken and battered corpses pile up at her feet as she continues the assault. As she dispatches three more with an overhead swing, she hears a noise behind her and whirls around just in time to see a small group of Chaos Marines ready to open fire on her at point blank range. She gestures, and a rock wall bursts from the floor just in time to completely absorb the volley of rounds. As the Marines reload in confusion, Mary roars in anger and leaps to the top of the rock wall. From this vantage point, she takes a hand off her sword and unleashes a gout of fire on the hapless marines below. She laughs as they broil within their armor. There is a flicker beside her and Garr appears from nowhere. He shoots a suspicious glance at her even as he prepares his next series of attacks.
"Since when are you able to control the other elements?"
Mary shrugs.
"Since I spent an additional 5 years training."
Garr mutters something about time travel and then disappears again. Mary leaps from the stone wall and resumes cutting down enemies.
Kalana does not stay on the ground for long. With the enemy sufficiently distracted by the rest of the companions, she leaps up on an overhang above one of the store entrances. She has her rifle unslung in an instant and begins picking off targets with high powered shredder rounds. Marine after marine fall to her precision shots. After a few moments of this, a group of mannequins notice her and leap up after her. Kalana leaps into the air and uses her psychic powers to catch the lifeless husks and smash them into each other before scattering them back into the crowd. She then resumes firing from mid-air, continuing to pick off targets.
Eventually the companions begin running out of enemies. The mannequins are all scattered to pieces and the last of the marines are cut down. But just as the last few marines fall, a large metal shutter at the end of the mall area clanks open. Horns and war drums can be heard beyond it. A snarling mass of blood red daemons pours from the new point of entry. The smell of gore is overpowering as they swiftly approach, raising two handed Hellblades above their heads and snarling in rage. This is going to be a much harder opponent to face down.