Cleo Seer (Soothsayer)
Mortal Name: Cleominae Kharis
Titles: The Lady of the Mists, The Guardian of the Gates, The Witch of the Wastes
Hair: Blonde
Eyes: Blue
Height: 5’9’’
Weight: 140
Physical Age: 26
Actual Age: 800+
As the Soothsayer for the Ageless, it is Cleo’s responsibility to verify that those who are sent to her are legitimately Ageless. Several years ago, the Forsaken were using powerful enchantments to allow humans to pose as Ageless. They were supposed to be sent to Avalon to infiltrate as spies. Luckily, only one of them ever managed to pull the wool over Cleo’s eyes, and that unfortunate soul did not make it too far. He was struck down at the gates by Blood.
Thus far, Cleo has shown herself to be a being of immense power. However, despite the degree of her abilities, she maintains a certain vulnerability.
Ally
If you visit Cleo and periodically converse with her, she will grant you additional spells and skill training in Intelligence and Wisdom.
Romance
As the Seer is one of the greatest authorities on magic that the Ageless has to offer, many of the benefits she will provide her suitor will be Intelligence/Wisdom based. The more you choose to interact with Cleo, the greater her benefits will become. There are several ways you can improve your romance standing with her.
- Converse with her. Cleo suffers from her seclusion and any human interaction is enough to make her happy. She will talk to you about all manner of things, but particularly enjoys discussing magic.
- Uncover Cleo's origin story.
- Make visits to her.
- Bring her thoughtful gifts.
Romance Progression
Level 1: Mark
You have chosen to pursue a romance with the Seer. She has placed a mark upon you to identify her regard for you. This is cosmetic only and provides no benefits,. However, it will open additional dialogue with other NPCs.
Level 2: Sigil of Summon Seer
Allows you to summon the Seer to your side for a brief period of time. However, as Cleo has other obligations, this MUST BE USED SPARINGLY.
Level 3: New Spell
Level 4: New Attribute, or further training in an existing one.
Level 5: New Skill. Cleo will provide you with a new Intelligence or Wisdom related skill.
Level 6: Special Item
Level 7: BIG SURPRISE * This can only be activated if you choose to make an "Oath" to Cleo. By doing so, you are committing to an exclusive relationship to her for the duration of the story*
Level 8: Cleo's Spellbook. Cleo will grant you FIVE of her most powerful Legendary Spells. *This can only be activated with the ultimate show of your commitment. In order to unlock this option, this requires marrying Cleo.*
If you manage to reach Level 8, you will periodically unlock new spells from Cleo's Spellbook.
Origin:
As a mortal, Cleo was raised as a simple peasant girl. Her mother died in childbirth, leaving Cleo’s loving father, Zachariah, to raise her alone. Cleo’s father was both a farmer and carpenter, and the young girl enjoyed aiding him in his work. She was a happy, carefree child, whose smiles never ceased and whose kind nature extended to all living things, especially animals. She was very intelligent, and treasured whatever meager scraps of text her father managed to procure for her. When reading material was scarce, Zachariah would make up stories for her, and she would hang on to his every word as he told her of far off places and friendly strangers with unusual customs.
When Cleo was in her early teens, her father remarried. Cleo got along well with her step-mother, Rebecca, and was quite excited when her father informed her she would be an older sister. When her younger brother, Samuel, was born, she spent every waking moment with the infant, coddling him and telling him the same stories that her father had shared with her.
The little family was happy for several months, but their joy was not meant to endure. Cleo’s step-mother was the first to become ill. It was not long before the sickness claimed her and was passed to the other members of the household. Cleo stood by her father as he succumbed to his affliction, and merely days after he passed, she held her infant brother in her arms as he, too, was claimed by illness. Only Cleo was spared, but rather than celebrating her survival, the other townsfolk began to view her with suspicion. The illness continued to sweep through the town, yet Cleo remained unaffected.
Because of the nature of the illness, Cleo’s family home was burned to ashes, along with all of the belongings within. Cleo managed to save her little brother’s stuffed bear, Sylvester, a memento she would carry with her for the rest of her days.
Despite her genuine kindness, the other townsfolk still crossed to the other side of the street when she came to town. With nowhere to go, Cleo was forced to reflect upon all her father had taught her. She was able to build a small dwelling at the edge of the woods where she lived for several years in complete solitude.
No other human ever came to visit, but she enjoyed the company of small animals and would address them as if they understood her. This only furthered the suspicion in the minds of the townsfolk. Whenever she ventured into town for the few meager supplies she could afford, people would point at her and she could hear them whisper the word “witch.” Thus, she visited the town even less, and the loneliness became unbearable. She yearned for company or some minor regard from the other villagers.
Cleo was in her mid-20’s when ruin descended upon the town. All of the crops failed and the same plague that had claimed Cleo’s family swept through the village again. The townsfolk turned their eyes to the little hut near the woods. They walked with purpose as they held their torches high and made their way towards Cleo’s home.
Cleo was ripped from her cot and dragged to the town square. She watched in horror as her home burned to the ground and cried out for Sylvester, her brother’s teddy bear, as it smoldered in the flames. Cleo was bound to a pyre in the center of the town and she pleaded her innocence as they piled the kindling around her. She watched, powerless to stop them, as they set their torches upon the wood before her.
Cleo could feel her skin begin to burn and her lungs begin to grow tight; she knew that she was dying. As the flames engulfed her, she found it ironic that she was finally surrounded by people, but never had she felt so alone.
Suddenly, her lungs found air as she realized that her bindings were loose. Her legs shook as she stumbled out of the fire, a look of confusion present upon her scarred face. As she looked upon her executioners, the flames upon her body disintegrated into nothingness, and the harsh red marks that marred her skin faded considerably, but did not retreat altogether. The townsfolk fled in horror at what they had seen, leaving Cleo alone again.
The Revenge of Severan Deceit
It was Cleo who revealed the prophecy that would shape the life of Severan Deceit. When he arrived at the Gates of Avalon, she saw that he would one day betray them and related this news to the Archon and the Elder Council. She admitted that there is always at least a slight chance the future may change, and the Archon and the General began to mentor the young man.
However, despite their best efforts, there were still people who condemned Severan for the prophecy. During his naming ceremony, the Archon gave him the name Severan Victor, yet there were others who referred to him as Severan Deceit.
Severan sought his solace outside of the Gates of Avalon, and it was there he came upon the Adversary. The deal was struck and when Severan returned to the city of the Ageless, it was with rage in his heart.
Cleo was charged with guarding the gates that night, and though she sensed Severan’s discontent, she could not confirm his intentions with certainty. She attempted to warn the others, but Severan had already made it to the Elder Council.
Cleo blamed herself for the destruction that Severan brought to Avalon and she became despondent due to her guilt. The Archon suggested that she seek redemption by seeing to the future security of Avalon. The city was relocated and hidden, and by the will of the Divine and the words of the Archon, Cleo became the Guardian of the Gates. Though she is exceptionally lonely, she has refuted all entreaties from her friends to return home. She still carries the burden of guilt and feels that the security of the Ageless is her job, and hers alone.
Relationships
After her ordeal, Dethys Night personally came to collect her and took her on as a pupil. She has spent her Ageless life practicing magic, the very thing she had been falsely accused of so long ago. As her Death Wound was inflicted by flames, this is the only way she can die again. She maintains a certain sense of humor and is a genuinely caring soul, showing kindness to those she cares for. She enjoys taking care of animals, and is fiercely protective of the weak, as well as those whom she is loyal to.
Since becoming an Ageless, she has come to depend upon her close circle of friends. She abhors being alone and becomes agitated when isolated for long periods of time. She greatly admires Dethys, and while she maintains he is more powerful than her, he disagrees, saying that she is the superior magic-user. She enjoys the company of Capt. Blood, who occasionally comes to play cards with her, and has a great respect for General Fury. She treats Hestia as the mother she never had, despite the fact that Hestia is slightly younger than her in terms of being an Ageless. Cleo is exceptionally loyal to the Archon, and is often soothed by his kindness towards her.